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EmuCR:DeSmuMEDeSmuME SVN r5572 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME SVN Changelog:
r5572
Texture Handler: - The 3D renderers are now responsible for managing the texture unpack buffers instead of relying on the TexCacheItem itself to do it. - The OpenGL 3D renderer now uses a fixed 4MB buffer for unpacking textures, instead of ...
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r5571
Texture Handler: - Increase TEXCACHE_MAX_SIZE to 32MB. Fixes severe performance problems with continuously evicting/reloading the texture cache in Umihara Kawase Shun.
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r5570
Texture Handler: - Fix a bug where 4x4 formatted textures were being read incorrectly. (Regression from r5569.)
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r5569
Texture Handler: - Rework TexCacheItem::GetTexture() so that instantiating a new object, dumping the packed data, and dumping the palette are performed as separate operations. - Invalid OpenGL textures are now updated instead of being compl...
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r5568
Texture Handler: - Texture items in cache are now searched using std::map instead of std::multimap. - Texture item search keys now ignore the render-specific bits of the texture attributes (repeat mode, flip mode, and coordinate transformat...
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r5567
Texture Handler: - Do some heavy cleanup and code refactoring. - Add SSE2-enabled unpacking function for direct 16-bit color textures.
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Download: DeSmuME SVN r5572 x86
Download: DeSmuME SVN r5572 x64
Source: Here

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