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EmuCR: DolphinDolphin Git 5.0-1323 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4416 from stenzek/vulkan-cmdpool
Vulkan: Use multiple command pools, one per frame
* Vulkan: Use multiple command pools, one per frame
Instead of resetting two command buffers, now we only have to call
vkResetCommandPool once at the start of a frame.
NV's recommends using one pool per frame/thread. May offer a very small
boost in performance on some systems.
* Merge pull request #4452 from stenzek/jmp-self-idle-loop
Jit64: Treat branch-to-self instruction as an idle loop
* JitArm64: Don't emit normal block exit for branch-to-self instructions
The normal block exit is redundant as the exception exit will jump out of
the block first, meaning this code is never executed.
* Jit64: Treat branch-to-self instruction as an idle loop

Download: Dolphin Git 5.0-1323 x64
Download: Dolphin Git 5.0-1323 Android
Source: Here

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