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EmuCR: DolphinDolphin Git 5.0-1374 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4436 from stenzek/vulkan-full-ir-framedump
VideoBackends: Internal resolution frame dumping
* OGL: Support full-resolution frame dumping
* OGL: Move frame rendering procedures to seperate methods
* Vulkan: Support full resolution frame dumping
* VideoCommon: Add method for calculating full-scale framedump rectangles
* VideoCommon: Remove backbuffer size parameters from methods
We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time.
* VideoCommon: Make FramebufferManagerBase::GetTargetSize public
* VideoConfig: Add option for full-resolution frame dumping
* Merge pull request #4459 from stenzek/nogui-resize-notify
DolphinNoGUI: Receive resize events and notify backend when this occurs
* DolphinNoGUI: Receive resize events and notify backend when this occurs
Solves the viewport sizing issue for backends that cannot tell when the
window is resized (Vulkan on NV at least).
* Merge pull request #4449 from stenzek/vulkan-pipeline-cache
Vulkan: Implement pipeline UID cache
* Vulkan: Validate the pipeline cache before using it
This ensures that if a user changes adapters or vendors we're not passing
invalid data to the driver.
* Vulkan: Don't destroy the device's pipeline cache on MSAA mode change
The user could switch back again, and this would mean this data would be
lost. Disk space is cheap, and it's not going to be much.
* Vulkan: Implement a pipeline UID cache
This stores enough information to recreate the pipeline, including the
shader UIDs, blend/depth/rasterization state, primitive and vertex format.
* Merge pull request #4455 from stenzek/png-frame-dumping
VideoCommon: Support dumping frames to images
* VideoCommon: Support dumping frames to images
This is mainly for potential Android fifoci usage, and thus is not
exposed anywhere in the UI. To enable, set DumpFramesAsImages under
Settings in GFX.ini.
* Merge pull request #4456 from stenzek/vulkan-framedump-fix-2
Vulkan: Fix black borders in frame dumps
* Vulkan: Pass target_rect to framebuffer draw methods
Fixes the black borders in frame dumps when the window was not sized to
the framebuffer aspect ratio.
* Merge pull request #4474 from leoetlino/fewer-config-includes
Remove unnecessary ConfigManager includes
* Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.
However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).
(I've also had to get rid of some indirect includes.)
* Merge pull request #4410 from SeannyM/android-inputbind
Android: Reimplement input binding
* Android: Add input binding menus
* Android: Add InputBindingSetting class
Also update MotionAlertDialog to work with the new setting, and remove the
old InputBindingPreference.

Download: Dolphin Git 5.0-1374 x64
Download: Dolphin Git 5.0-1374 Android
Source: Here

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