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EmuCR: PCSX2PCSX2 Git (2016/11/03) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* GSDX-PCRTC: Move Saturation hack to displayrect()
Fixes custom resolution scaling on Tribes aerial assault.
* GSDX-TextureCache: Generalize scaling equation
Previously the dedicated custom resolution scaling equation was ignored for the second SetScale() call, generalizing the equations will also fix the DMC scaling issue on custom resolution. Also remove unnecessary checks for null on scale factors. The possibility for having a null scale factor value only exists on custom resolution and it will only happen on cases where the output circuit isn't ready yet. So the ideal way would be to handle all the required conditions of output circuit on "m_renderer->CanUpscale()" itself.
* GSVector: Add constructor to dispatch same values
* Merge pull request #1623 from Catarax/master
GameDB: World Rally Championship Freeze Fix (PAL)
* GameDB: World Rally Championship Freeze Fix (PAL)
Fix the random freeze in WRC for PAL release with the EETimingHack.
* i10n: upload new russian mo file
* iop: remove kernelTTYFileDescrWrite debug function
Recommended by pseudo
Main issue is a buffer underflow when strlen(...) < 2 2nd issue is code is called based on hardcoded address of a single bios. * sio: increase buffer to avoid overflow memcardWrite will use "sio.buf[data + 5] = mcd->term;" and data is 8 bits
Reported by coverity
* gsdx sw: wrap GS memory
Cost ought to remain small. Worst case is 2 extra "and" operation by group of pixels in scanline renderer
I think PixelAddressN functions are mostly call in the init.
* Fixed effects area wrapping calculation, which was always buggy but this
wasn't evident until additional addresses were precalculated.
Not expected to improve compatibility.
* 3rd Party: Update glext and wglext to the current revision 33248 (10-24-2016)
* Fixed Russian translation
* gsdx:recorder:unix: Fix thread leaking
* gsdx: Don't close threads twice
CloseThread is called in the GSJobQueue destructor, so don't call it
again in the GSThread destructor.
Fixes #392, which was caused by a use after free.
Also prevents pthread_join() from being called twice for each thread
on non-Windows operating systems, which is undefined behaviour.
* spu2-x:freebsd: Enable SDL backends
portaudio currently isn't providing me with sound, even though it did
* build.sh: Fix for FreeBSD
"--jobs" isn't present in FreeBSD's make, but "-j" is.
* Merge pull request #1640 from AniLeo/patch-3
Updates locales/templates readme
* Updates locales/templates readme
Replaces the broken wiki link for the correct one

Download: PCSX2 Git (2016/11/03)
Source: Here

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