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EmuCR: PCSX2PCSX2 Git (2016/11/29) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx: defer GSScanlineConstantData init
Avoid AVX instruction in the middle
Issue #1677
* vif JIT: increment based on sizeof(T)
Struct on x64 will be 32B so +2 instead of +1
* vif hash: move bucket size check in the 'add' path instead of 'find' path
More logical this way
* vtune: plug PCSX2 core + add missing profiling (VU/VIF/TLB)
Doesn't fully work yet
* Unknown stack frame
* Outside any known module
Potential root cause:
* Nvidia driver
* VU code as ebp is required for emulation so likely no frame
* mvu: use static array for dispatcher code
I don't understand why but standard mmap blew up Vtune

Download: PCSX2 Git (2016/11/29)
Source: Here



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