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EmuCR: PCSX2PCSX2 Git (2016/11/30) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* common: forget to format common properly
Moral of the story, don't rely on the commit hook when it isn't installed correctly ;)
* common: remove a gcc 4.6 hack
Not supported anymore
* remove trailing white space (until I run clang-format on the full code)
* gsdx linux: update gui to add a HPO v2 checkbox
Sort std hack & upscaling hack
* gsdx-ogl: correct texture coordinate by 0.5 when vertex position is -0.5
Avoid ghosting in Captain tsubasa
* gsdx-ogl: alternate implementation of half pixel offset
The previous implementation of HPO adds an offset on vertex position. It
doesn't always work beside it moves the rendering window.
The new implementation will add a texture offset so that instead to sample
the middle of the GS texel, we will sample the middle of the real texture texel.
It must be manually enabled with
* UserHacks_HalfPixelOffset_New = 1 (keep a small offset as intended by GS effect)
* UserHacks_HalfPixelOffset_New = 2 (no offset)
v2: always apply a 0.5 offset in case of float coordinates (Tales of Abyss)
Might break other games but few of them uses float coordinates to read
back the target
* gsdx-ogl: add a texture offset uniform parameter to vertex shader
It would be used for a new implementation of the half pixel offset hack
Hopefully it doesn't badly impact the perf on low end iGPU

Download: PCSX2 Git (2016/11/30)
Source: Here



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