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EmuCR: Snes9xSnes9x Git (2016/11/15) is compiled. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

Snes9x Git changelog:
* Merge branch 'msu1'
* MSU-1: Fix audio error flag
* Add MSU-1 to libretro build
* Revert "Fix compilation of wchar string literals"
This reverts commit 4a7d40e94e1abdf569cb44ccbc840ae1529787e9.
* Add MSU-1 to libretro build
* Revert "Add msu1.cpp to libretro build."
This reverts commit dcf97e92cdab4db46b6fb549d1171cfa8d830664.
* Merge branch 'msu1'
* Add msu1.cpp to libretro build.
* Don't use typed enums from C++11 in core.
* Add MSU-1 to unix build.
* Fix MSU-1 audio resume.
* Use escaped backslash for win32 paths.
* Clean up MSU-1 audio file derivation.
* Add MSU-1 to snapshots.
* Add msu1.h/cpp to VS project file
* Add back time ratio change. Buffer levels are stable, so this is mathematically correct.
* Merge branch 'msu1' of https://github.com/snes9xgit/snes9x into msu1
* Revert input rate change. Causes desync.
* Make sure buffer size takes into account proper ratio. Set MSU1 resampler relative to input rate.
* Fix looping and (partly) resume.
* MSU-1 audio streaming now works, but it pops.
* Merge branch 'msu1' of https://github.com/snes9xgit/snes9x into msu1
* Merge branch 'msu1' of github.com:snes9xgit/snes9x into msu1
* Generate sample example.
* Fix MSU-1 audio file read loop
* Actually mix MSU sample instead of adding the DSP twice.
* Merge remote-tracking branch 'refs/remotes/origin/msu1' into msu1
* Loop over sample size, not buffer size.
* Whoops. shrink_buffer_size is undefined unless 8-bit or Mono is used.
* Merge branch 'msu1' of github.com:snes9xgit/snes9x into msu1
* Increase buffer size. Don't use sizeof on heap buffer (returns pointer size).
* Fix MSU-1 sample buffer size
* Add copyrights
* Fix compilation of wchar string literals
* Begin adding MSU-1 support. Data streaming is working in Windows, audio streaming is not.

EmuCR: Snes9x

Download: Snes9x Git (2016/11/15) x86
Source: Here2

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