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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2016/12/15) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Added a little note in AV_QUERY_AV_CAPABILITIES
* Remove patches for GetAdapterModeCount and EnumAdapterModes
If we are just going to return values the Xbox would, why not just let the XDK do it's job
* Implement one execution path (AV_QUERY_AV_CAPABILITIES) of AvSendTvEncoderOption
* Prevent unitialised value warning
* Sanitize log argument (#27)
* Modify XREF wrapper to make it more useful.
The breakpoint now occurs at the beginning of the XRef only function that is called, giving us the function address rather than the address of our handler.
* Prevent CxbxMountUtilitydrive from apending Cxbx_ZDATA folders.
The real Xbox does not do anything like this, and we should work on implementing the kernel behavoir so we can completely remove our XMountUtilityDrive patches in future.
* Fix another null pointer dereferince
* Added the remaining D3DFMT's that EnumAdatperModes can return on a real Xbox.
* Merge pull request #23 from StrikerX3/master
Fix for EnumAdapterMode issues
* Merge branch 'master' of github.com:LukeUsher/Cxbx-Reloaded
* Log more types
Let's see where this leads us..
* Centralized logging of values of xboxkrnl types
This might give some unwanted side-effects, let's fix these as they
come.
* Let FscGetCacheSize return what FscSetCacheSize set
No actual file system cache page allocation though...
* Gave each kernel member a consistent comment header
* Merge remote-tracking branch 'refs/remotes/LukeUsher/master'
* Adapter mode functions now enumerate the Xbox resolutions instead of native resolutions
* Minor logging fixes

Download: Cxbx Reloaded Git (2016/12/15)
Source: Here



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