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EmuCR: DolphinDolphin Git 5.0-1503 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4528 from stenzek/vulkan-descriptor-crash
Vulkan: Fix crash where a potentially deleted buffer is referenced
* Vulkan: Fix crash where a potentially deleted buffer is referenced
This happened when the geometry shader was disabled, and the uniform
buffer was grown to a larger size. The update would be skipped, leaving
the old buffer to be included in the descriptor set.
* Merge pull request #4531 from lioncash/access
EmuCodeBlock: Make nearcode and farcode protected
* EmuCodeBlock: Amend member variable names to conform to coding style
* EmuCodeBlock: Make farcode and nearcode protected
This is the only context they're used in.
* Merge pull request #4527 from leoetlino/fix-dvd-backup
DolphinWX: Fix booting from DVD
* DolphinWX: Fix booting from DVD
OnBootDrive used the "drives" member std::vector for drive paths, but
since PR #4363, this vector is not populated anymore, so we were
accessing it out of bounds.
Actually, drives was not needed in the first place, since we can
get the wxMenu from the event, and from there, get the label directly.
* Merge pull request #4530 from lioncash/header
SignatureDB: Add missing license headers
* SignatureDB: Add missing license headers
* Merge pull request #4522 from lioncash/jitutil
Jit64Common: Split Jit64Util contents into separate files
* Jit64Common: Split Jit64Util contents into separate files
Much of Jit64Util consists of essentials, not utilities. Breaking these
out into their own files also prevents unrelated includes from being
present near other classes.
This also makes it easier to find and change certain components of the
x86-64 JIT, should it be necessary.
* Merge pull request #4497 from sepalani/totaldb.csv
Import/Export signature files as CSV
* Import/Export signature files as CSV
* Merge pull request #4529 from RisingFog/remove_dead_code
Remove leftover SkipIdle function
* Remove leftover SkipIdle function
* Merge pull request #4517 from stenzek/mp3-blotches
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
* TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
* VideoSoftware: Don't drop least significant bit of 5-bit blue channels
* Merge pull request #4512 from stenzek/cmpr
VideoCommon: Use avg(color1, color2) for color3 in CMPR textures
* VideoCommon: Use avg(color1, color2) for color3 in CMPR textures

Download: Dolphin Git 5.0-1503 x64
Download: Dolphin Git 5.0-1503 Android
Source: Here

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