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EmuCR: Project 64Project64 Git (2016/12/01) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* [Android] Handle ldr.w r7, [ip, #112]
* [Android] keep Arm_R10 just temp register
* [Android] Use writeback instead of unmap
* [Android] Fix bug in CArmRecompilerOps::LWC1
* [Android] Fix bug in CArmRecompilerOps::LB
* [Android] Recreate the controls after going to settings
* Merge pull request #1229 from Frank-74/patch-9
[Glide64] Fix #1224
* [Glide64] Fix #1224
Fix text display not showing if clear buffer on every frame is off.
This text display is mixed up with hotkey_info.. Which is used as timer for display.
* Merge pull request #1228 from Frank-74/patch-8
[Glide64] Transparent text background option
* [Glide64] Transparent text background option
Make transparent text display work if buffer clear on every frame is off.
* Merge pull request #1227 from Frank-74/patch-7
[Glide64] Fix 'Use frame buffer objects' option.
* [Glide64] Fix 'Use frame buffer objects' option.
Dialog doesn't detect or save FBO option.

Download: Project64 Git (2016/12/01) x86
Download: Project64 Git (2016/12/01) x64
Source:Here

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