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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/01/20) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge branch 'master' of https://github.com/LukeUsher/Cxbx-Reloaded
* More of the same
* More of the same
* Fix compilation caused by the new 5788 pattern referencing the now removed XGSwizzle functions.
* Merge pull request #118 from jarupxx/XDK5788
Add XDK5788
* Merge branch 'master' into XDK5788
* Merge pull request #116 from PatrickvL/master
XMade _D3DFORMAT an enum and removed EmuXGUnswizzleRect
* Also disabled EmuXGIsSwizzledFormat patch
* Unpatched EmuXGSwizzleRect
Battlestar Galactica hits our XGSwizzleRect patch, but works just as
well calling the original code, without a patch.
* conflict merge
* Converted X_D3DFORMAT into an enum type
* Disables EmuXGUnswizzleRect patches
Instead, use EmuUnswizzleRect where required.
* Converted X_D3DFORMAT into an enum type
* # Conflicts:
# build/win32/CxbxKrnl.vcxproj
* Merge pull request #115 from PatrickvL/master
Battlestart Galactica texture fixes
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Merge pull request #113 from PatrickvL/master
XDK symbols
* Fixed Battlestart Galactica paletized textures
In EmuIDirect3DResource8_Register, registration of P8 paletized textures
are now converted correctly, resulting in correctly rendered menu and
in-game textures.
* Merged two versions of BackFillMode into one
This didn't change the fact that a duplicate SetRenderState_BackFillMode
OOVPA (version 4134 and 4531) exist in OOVPATable's D3D8_1_0_4432 and
D3D8_1_0_4627.
Fixing that will be done separately - this is just a merger of a
duplicate patch.
* Added Dxbx Patterns to documentation
This archive contains all symbol patterns for XDK 3911, 4361, 4627,
5344, 5558, 5659, 5788, 5849, 5933 which can be used as a reference when
updating OOVPA's
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Add D3DDevice_GetVertexShaderSize_1_0_5788
* Add BuildVersion 5788
* Transfer bind,ioctlsocket
* Transfer XInputClose
* Transfer GetTimeZoneInformation
* Transfer XMountMUA
* Transfer XRegisterThreadNotifyRoutine
* Transfer XGetLaunchInfo
* Transfer SetEG
* Transfer CreateSoundStream
* Transfer XAudioCreateAdpcmFormat
* Transfer GetOutputLevels
* Transfer EnableHeadphones
* Transfer SetFrequency
* Transfer SetVolume
* Transfer SetDistanceFactor
* Transfer SetPlayRegion
* Transfer SetLFO
* Transfer SetDistanceFactor
* Transfer SetI3DL2Source
* Transfer SetAllParameters
* Transfer DirectSoundUseFullHRTF
* Transfer SetRolloffCurve
* Transfer SetConeAngles
* Remove unused function
* Transfer IDirect3DDevice8_CreatePalette2_1_0_5558
* Transfer D3DDevice_IsFencePending_1_0_5558
* Transfer D3DDevice_GetModelView_1_0_5558
* Transfer IDirect3DDevice8_GetDeviceCaps_1_0_3925
* Transfer D3DDevice_SetModelView_1_0_5558,D3DDevice_PersistDisplay_1_0_5558,IDirect3D8_SetPushBufferSize_1_0_5558,IDirect3D8_CheckDeviceMultiSampleType_1_0_5558,IDirect3D8_GetDeviceCaps_1_0_5233
* Transfer D3DTexture_LockRect_1_0_5558
* Transfer D3D_BlockOnResource,IDirect3DResource8_BlockUntilNotBusy_1_0_5558,OOVPA_TABLE_PATCH(IDirect3DVertexBuffer8_GetDesc_1_0_5233,
* Transfer D3DDevice_CreateIndexBuffer2_1_0_5558
* Transfer IDirect3DDevice8_SwitchTexture_1_0_4361
* Transfer IDirect3DDevice8_SetRenderState_StencilFail
* Transfer IDirect3DDevice8_SetRenderState_StencilEnable_1_0_4361
* Initial XDK 5788

Download: Cxbx Reloaded Git (2017/01/20)
Source: Here

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