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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/01/24) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge branch 'master' of https://github.com/LukeUsher/Cxbx-Reloaded
* Add 5788 HLE Database to the filters file
* Merge branch 'master' of https://github.com/Cxbx-Reloaded/Cxbx-Reloaded
* Merge pull request #126 from PatrickvL/master
Various D3D improvements
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master' into PatrickvL/master
* D3DDevice_CreateTexture uses XGSetTextureHeader now (instead of the other way around)
Also better determination of Texture fields.
* Ordered if (PCFormat != D3DFMT_YUY2) to handle YUY2 first, other cases next.
(The code in the if/else blocks isn't changed.)
* D3DResource_Register improvements
Determine bSwizzled and dwBPP using the improved EmuXBFormatIsSwizzled
Renamed Format to PCFormat (because all other places use that same
Moved X_D3DFMT_A8L8 to it's correct place (it's 16 bit, not 8, although
it doesn't matter much, with the BPP fix above).
* In EmuXBFormatIsSwizzled, set BPP for non-swizzled formats too
* Merge branch 'master' of https://github.com/PatrickvL/Cxbx-Reloaded.git
* Added D3D 5788.inl to project
* Corrected D3DDevice_SetTextureState_TwoSidedLighting, renamed into D3DDevice_SeRenderState_TwoSidedLighting
Also renamed a few more Direct3D_ prefixes to D3D_
* Compacted patch registrations with identical OOVPA and Patch arguments
Doing that, a few more Direct3D strings popped up, which are now also
shortend into D3D
* Fixed a compiler warning
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master' into PatrickvL/master

Download: Cxbx Reloaded Git (2017/01/24)
Source: Here

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