EmuCR Feeds
Email Us

EmuCR: DolphinDolphin Git 5.0-1823 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4496 from Mystro256/master
Fix GCC build issue with Fedora (linux)
* Change RasterFont static const names
Fixes build issue with GCC/CPP 6.2.1 build issues on Fedora 26
* Merge pull request #4652 from lioncash/memcard
GCMemcard: Const-correctness changes
* GCMemcard: Const-correctness changes
A few function reference and pointer parameters are only read from.
* Merge pull request #4508 from Ecksters/patch-2
GameINI: NAC/NAR - Legend of Zelda: Ocarina of Time and Majora's Mask VC - Set EFBToTextureEnable to False
* GameINI: NAR Legend of Zelda: Majora's Mask VC
Set EFBtoTextures=False, fixes issue #9942 from Ocarina of Time, makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
* GameINI: NAC Legend of Zelda: Ocarina of Time VC
Set EFBtoTextures=False, fixes issue #9942, makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
* Merge pull request #4640 from leoetlino/panic-alerts-on-top
DolphinWX: Always keep panic alerts on top
* DolphinWX: Always keep panic alerts on top
This should prevent silly things like panic alerts opening *behind* the
render window and thus being impossible to see.
* Merge pull request #4299 from sepalani/hle_symbols
SymbolDB: Multiple symbols detection allowed
* SymbolDB: Use set to map hash with symbols
* SymbolDB: GetSymbolsFromHash added
* SymbolDB: GetSymbolsFromName added
* Merge pull request #4479 from GerbilSoft/feature/RVT-R.dev-key
Support for RVT-R disc images
* Added support for Wii RVT-R disc images.
These disc images are encrypted and signed using a different set of keys.
We only care about the master key, so we check the signature issuer. If
it matches the debug issuer, then we'll use the RVT-R key. Otherwise,
the previous set of common and Korean keys are used.
* Merge pull request #4499 from ligfx/msgalertmainthread
DolphinWX: pass wxMsgAlert to main thread on non-GTK too
* DolphinWX: pass wxMsgAlert to main thread on non-GTK too
Fixes an issue on macOS where wxMessageBox always returns wxCANCEL when
not called from main thread.
* Merge pull request #4420 from JosJuice/memcard-header-time
Don't use GetEmulatedTime in GCMemcard
* Don't use GetEmulatedTime in GCMemcard
GCMemcard is only used outside of the core and has
no real reason to use the core's RTC. GetEmulatedTime
isn't designed to be called when the core isn't running.
Should fix https://bugs.dolphin-emu.org/issues/9871
* Merge pull request #4621 from leoetlino/default-sysconf
Remove pre-generated SYSCONF
* Remove pre-generated SYSCONF
Dolphin is able to generate one with all correct default settings, so
we don't need to ship with a pre-generated SYSCONF and worry about
syncing default settings.
Additionally, this commit changes SysConf to work with session SYSCONFs
so that Dolphin is able to generate a default one even for Movie/TAS.
Which SYSCONF needs to be touched is explicitly specified to avoid
confusion about which file SysConf is managing.
(Another notable change is that the Wii root functions are moved into
Core to prevent Common from depending on Core.)
* Merge pull request #4544 from JosJuice/region-enum
DiscIO: Add GetRegion function and Region enum
* EXI_DeviceIPL: Remove m_bNTSC
It's only used in the constructor.
* SConfig: Replace bNTSC with m_region
This lets us get rid of VideoInterface::SetRegionReg,
a huge hack in CEXIMemoryCard, and some minor things.
* DiscIO: Add GetRegion function and Region enum
Instead of needing different switch cases for
converting countries to regions in multiple places,
we now only need a single country-to-region switch case
(in DiscIO/Enums.cpp), and we get a nice Region type.
* Merge pull request #4446 from leoetlino/countries
ConfigManager: Don't overwrite the SYSCONF country
* ConfigManager: Don't overwrite the SYSCONF country
Currently, the country is always overridden depending on the Wii
language setting. This makes it impossible to change the country
independently from the language, unlike on a Wii, since a language
will always be associated to an unique country (which is hardcoded
in Dolphin's codebase).
This behaviour was added in c881262 and changed in PR 4319 to happen
every time emulation is started. It doesn't seem to be needed anymore,
as a quick testing shows that a Japanese system menu is able to load
in Japanese even with the region set to France, or anything other than
Japan in fact. So what this commit changes is drop this code.
Fixes issue 9884.
* Merge pull request #4647 from degasus/jitcache
JitCache: Clean up block id handling.
* JitCache: Clean up GetBlockFromStartAddress.
* JitCache: Rename variables.
* JitCache: Drop unused functions.
* JitCache: Add a helper function to iterate over all blocks.
* JitCache: Use a pointer in links_to.
* JitCache: Use a pointer in block_map.
* JitCache: Use a pointer in start_block_map.
* JitCache: Return a pointer in AllocateBlock.
* JitCache: Use a pointer in FinalizeBlock.
* JitCache: Return a pointer in GetBlockFromStartAddress.
* JitCache: Use a pointer in DestroyBlock.
* JitCache: Use a pointer in UnlinkBlock.
* JitCache: Use a pointer in LinkBlock.
* JitCache: Use a pointer in LinkBlockExits.
* Merge pull request #4649 from degasus/PIE
Jit64: Use PPCSTATE reg if possible.
* Jit64: Use PPCSTATE reg if possible.
* Merge pull request #4648 from lioncash/iofile
IOFile: Get rid of IOFile's ReleaseHandle function
* IOFile: Get rid of IOFile's ReleaseHandle function
Transfer of handles should be done via std::move.

Download: Dolphin Git 5.0-1823 x64
Download: Dolphin Git 5.0-1823 Android
Source: Here

Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!