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EmuCR: DolphinDolphin Git 5.0-1850 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4663 from lioncash/dsp-init
HW/DSP: Use member initializers with structs/unions where applicable
* HW/DSP: Use member initializers with structs/unions where applicable
* Merge pull request #4655 from Armada651/vertex-depth-no-uid
VertexShaderGen: Remove the need for an extra UID.
* VertexShaderManager: Break up the conditions to make it readable.
* VertexShaderGen: Remove the need for an extra UID.
* Merge pull request #4658 from lioncash/bits
Common: Add bit utility header
* Common: Add bit utility header
This attempts to make some bit arithmetic more self-documenting and also
make it easier during review to identify potential off-by-one errors by
making it possible to just specify which bits are being extracted.
Functions both support the case where bits being extracted can vary and
fixed bit extraction. In the case the bits are fixed, compile-time asserts
are present to prevent accidental API usage at compile-time.
e.g. Instead of shifting and masking to get bits 10 to 15,
Common::ExtractBits<10, 15>(value) can just be done instead.
* Merge pull request #4650 from degasus/jitcache
JitCache: Use pointers in the ICache and dispatchers.
* JitCache: Use pointers in the ICache and dispatchers.

Download: Dolphin Git 5.0-1850 x64
Download: Dolphin Git 5.0-1850 Android
Source: Here

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