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EmuCR: DolphinDolphin Git 5.0-1949 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4687 from lioncash/ppc-state
PowerPC: Explicitly savestate PowerPCState members
* PowerPC: Explicitly savestate PowerPCState members
Makes it more obvious which data is going into the savestate.
It also allows PowerPCState and InstructionCache to potentially
contain members that don't necessarily need to be saved to the save state.
It also gets rid of any potential padding data being put into the save
state.
* Merge pull request #4688 from leoetlino/ios-prefix
IOS: Remove IOS prefix on a few structs/enums
* IOS: Remove IOS prefix on a few structs/enums
Now that IOS code is namespaced, we don't need the prefix anymore.
* Merge pull request #4689 from leoetlino/check-events
Only allow reset/power when core is running
* Only allow reset/power when core is running
If we don't check for Core::IsRunning(), event types such as
iosNotifyResetButton may actually be nullptr, or some random invalid
pointer (after an emulation start then shutdown) and be used when the
user triggers a reset, which causes random crashes.

Download: Dolphin Git 5.0-1949 x64
Download: Dolphin Git 5.0-1949 Android
Source: Here

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