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EmuCR: PCSX2PCSX2 Git (2017/01/23) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* onepad|gsdx: remove useless debug messages
* gsdx|spu2x: fix %d/%u in printf (cppcheck)
* gsdx: use (void)(0) for empty statement
Reduce warning in cppcheck
* build.sh: reduce the number of define for cppcheck analysis + add cdvd giga
* man-page: Update and use mdoc macros
[skip ci]
* gsdx tc: comment dead code
* pcsx2: don't use npos as array index
* common: init m_vtune_id
* gsdx boost queue: init all states
* gsdx osd: set m_face to null in case of error
* onepad: init all fields of objects
* vif: init field in constructor + remove empty function
* svu: init all field of RANGE struct
* spu2x: use default contructor of the compiler
* MTVU: hide ring buffer pointer bug under the carpet
There is a bug lurking around (intro of SotC). Unfortunately, I didn't find it. So instead, I added a safety net
in the ring buffer reservation.

Download: PCSX2 Git (2017/01/23)
Source: Here

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