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EmuCR: PPSSPPPPSSPP Git (2017/01/26) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Workaround for exit crash on Android. Need to rethink this...
* Save a small amount of GPU fillrate when controls are faded out
* Merge pull request #9237 from hrydgard/memory-cleanups
Memory cleanups
* Remove a useless wrapper function
* Remove a function that didn't make a lot of sense.
* Memory function cleanups. Better simulation of RW exclusive mode on Windows (if desired)
* Show page size and WX Exclusive status in system info
* Delete unused code
* Workaround a shutdown crash by adding a sanity check .. which actually catches stuff. A bit worrying.
* Update Android target to 25
* Fix page size for page-aligning generated code
* Use the mach memory functions on Mac and 32-bit iOS as well.
* Vertex JIT: Add some missing functions to ARM/ARM64 decoders.
* Merge pull request #9236 from hrydgard/ios-memory-fix
Various iOS bug fixes, fix memory management on iOS ARM64
* Windows buildfix
* Buildfix
* More bugfixes
* Fix bug where if the Vertex Decoder JIT failed, we failed to restore mprotect permissions causing a crash
* By skipping kernel mappings, I got things to fit in the iOS 64-bit address space. However, something is still a bit broken with JIT...
* Implement fastmem for Darwin. Not very successfully yet..
* Turn off color in iOS logs
* Merge pull request #9235 from hrydgard/split-memarena-code
The MemArena code has way too many ifdefs. Split it up by platform.
* The MemArena code has way too many ifdefs. Split it up by platform.
* Fix LogManager typo
* Remove the "low" memory mappings, we have no use for them


Download: PPSSPP Git (2017/01/26) x86
Download: PPSSPP Git (2017/01/26) x64
Download: PPSSPP Git (2017/01/26) Android
Source: Here

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