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EmuCR: PPSSPPPPSSPP Git (2017/01/29) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Better way of updating menus on UMD switching calls
* Merge branch 'umd-switch-' of https://github.com/sum2012/ppsspp into sum2012-umd-switch-
* Build fix for non-windows
First step to fix UnitTest
* Add save status
* Change to "schedule an event"
* Rename UMD_insterted to UMDInserted
* Build fix for non-windows
* Fix "Akaya Akashiya Ayakashi" umd switch
Also,make "switch umd" menu enable faster,
* Make the Dangan Ronpa hack use the compat system instead of hacky code
* Fix a bug in TextureUtil, may help #9248
* Don't rely on gstate_c.spline or bezier during shader compile, as that doesn't work with the cache. Should fix #9249
* Increase alt speed max% to 1000
* Update the shader cache version to avoid obsolete shaders sticking around. Should fix #9249.
* Merge pull request #9136 from LunaMoo/ProjectionMatrixData
Limit Projection Matrix Data count to <= 16 * Also fix SoftGPU * Limit Projection Matrix Data count to <= 16 * Quickfix software rendering with the GL backend enabled. Will make a cleaner solution later. Fixes #9247 * SoftGPU: Fix vertex colors, prevent a crash. Helps #9247 * IndexGenerator microoptimization * Minor cleanup in GPU dispatch tables * Merge pull request #9246 from hrydgard/fix-texscale-perf Restores a lost optimization from uv prescale - avoiding flushing. Should fix #9219. * Restores a lost optimization from uv prescale - avoiding flushing. Should fix #9219. Also #ifdef away some invalid-address checks in hot paths in the GPU. * Fix bug in ApplyClearToMemory if format is 16-bit and color not zero * Quick soft fadeout when menu background audio stops playing * Only enable RAM Clears for the SOCOM games that require it. Should remove the performance impact of #8994 which is bigger than expected, it seems (cache pollution?) * Merge pull request #9241 from hrydgard/arm64-abi Follow the ARM64 ABI better (update the frame pointer). * ABI: Switch to paired load/stores of floats too * Follow the ARM64 ABI better (update the frame pointer). * Merge pull request #9244 from mrcmunir/mrcmunir-patch-1 Script mesa3d enable for HW Tesselation working * Script mesa3d enable for HW Tesselation By default mesa3d run Opengl 3.0 context and GLSL 1.30 so we needed force Opengl 3.3 context and run Ok HW tesselation this script is workaround for that function work in mesa3d EmuCR: PPSSPP

Download: PPSSPP Git (2017/01/29) x86
Download: PPSSPP Git (2017/01/29) x64
Download: PPSSPP Git (2017/01/29) Android
Source: Here

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