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EmuCR: Cen64Cen64 Git (2017/02/16) is compiled. Cen64 is a Cycle-Accurate Nintendo 64 Simulator.

Cen64 Git Changelog:
* Use a different version of cpuid functions.
* n64video.c: Sync up to r107.
(angrylion) rdp: fixed the interaction between x-scissoring and
the "texel 1" combiner input in one-cycle mode; fixed a bug in
x-scissoring that could occur when a coordinate was compared with
XH of the scissoring box (both bugfixes confirmed by a test rom).
* n64video.c: Sync up to r106.
(angrylion) rdp: more accurate emulation of one-cycle LOD for the
final pixels of a span (based on hardware tests); some LOD
microoptimizations.
* n64video.c: Sync up to r105.
(angrylion) rdp: fixed reads from the TMEM when the t coordinate is
greater than 0xff (confirmed by a test rom)
* n64video.c: Sync up to r104.
(angrylion) rdp: fixed a bug in texture coordinate clamping (confirmed
by a test rom)
* n64video.c: Sync up to r103.
(angrylion) rdp: fixed a bug in the edgewalker, the distributive law
doesn't work here because of integer overflow (confirmed by a test rom)
* n64video.c: Sync up to r102, skipping r101 (VI
emulation related)
(angrylion) rdp: fixed how the unscissored-major-x coordinate of a span
is processed (confirmed by a new test rom)
* n64video.c: Sync up to r100.
(angrylion) rdp: quick follow-up to r99
* n64video.c: Sync up to r99, VI changes are skipped.
(angrylion) rdp: new approach to interlaced mode emulation, based on
improved understanding. Most interlaced mode games should look correct
with most emulators now. Removed a redundant sign-extension used on YUV
texels (idea by LegendOfDragoon, thanks). Minor refactoring.

Download: Cen64 Git (2017/02/16)
Source: Here



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