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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/02/08) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge branch 'master' of https://github.com/LukeUsher/Cxbx-Reloaded
* Merge pull request #154 from LukeUsher/Fix_null_pointer_dereference_on_pExpandedTexture
Fix a potential null pointer reference...
* Fix a potential null pointer reference when D3DResource_Register is called on a palleted texture before a pallete has been loaded.
This was hit by Puyo Pop Fever.
* Merge pull request #153 from PatrickvL/master
* Registration of LTCG OOVPA's the intended way
* Changed funcExclude into void * (for readable debugging evaluations)
* Wow, this slipped through (compiled and ran fine)
Luckily, it didn't cause any harm, as D3DDevice_Unknown1 was disabled,
and the extra arguments were ignored anyway.
* Merge pull request #152 from PatrickvL/master
Modernized OOVPA registration
* Modernized all old OOVPA registrations using global find-replace operations
Only the syntax changed, not the order or any other aspect of
* Merge branch 'master' of https://github.com/PatrickvL/Cxbx-Reloaded
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'

Download: Cxbx Reloaded Git (2017/02/08)
Source: Here

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  1. What happened to the compatibility list? !!

    1. There were a lot of entries that we could not validate, generated from pirated or hacked titles.

      Now the compatibility list only accepts software that would boot on an unmodified system, this is so the results can be validated or reproduced.

      There's no point in a compatibility list if it is impossible to tell what version of a game was used, now we avoid that.


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