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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/02/14) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge branch 'master' of https://github.com/LukeUsher/Cxbx-Reloaded
* Restore sorted ordered Dxbx patterns
* Merge pull request #165 from jarupxx/fnc-3
Added various D3D OOVPAs
* Merge remote-tracking branch 'upstream/master' into fnc-3
* Merge pull request #164 from LukeUsher/various-fixes
Various fixes
* Merge branch 'master' into various-fixes
# Conflicts:
# src/CxbxKrnl/HLEDataBase/DSound.1.0.5849.inl
* Merge pull request #163 from jarupxx/fnc-4
Added DSound OOVPAs
* Added the DirectSoundBuffer::SetAllParameters functions (5849)
* Added the SetI3DL2Source functions (5849)
* Added the SetMode functions (5788-5849)
* Added the SetEG functions (5849)
* Added the SetFilter functions (5558-5849)
* Added the SetAllParameters (5558-5849)
* Added the SetDistanceFactor (5849)
* Added the IDirectSound8_AddRef (5788-5849)
* Merge remote-tracking branch 'upstream/master' into fnc-4
* Added the IDirectSound8_AddRef (5558)
* Added the SetEG functions (5558)
* Added the SetVolume (4361-4627)
* Added the CMcpxBuffer_Play xref (4361-4627)
Added correctly detect for IDirectSoundBuffer_PlayEx. A function with the same name has already been registered.
It's called by Dxbx ?Play@CMcpxBuffer@DirectSound@@QAEJK@Z. I added function is ?Play@CMcpxBuffer@DirectSound@@QAEJ_JK@Z
* Removed trailing B's and C's from a few OOVPA's
Also updated registrations
* Rrenamed X_D3DDevice_ prefix to D3DDevice_
For those, registration is now done via OOVPA_TABLE_ENTRY instead of
* Renamed IDirect3D_ prefix to D3D_
* Revert "Fixed compiler warning"
This reverts commit 904ae4f940fa7d8a381dd7e920b247b5b7bd0103.
* Fixed compiler warning
* Aliassed D3DTexture_LockRect better
D3DTexture_LockRect version 5849 already appeared in 5788, which is
identical to 5233 (the version in between, 5558, is different, by one
OV-pair, so I kept that).
PS: I found this purely by accident, when taking a quick look at jarupxx
past few commits, of which 2c6dfd5b stood out because of the "Removed"
description. I fear more of these little mistakes might have slipped in
with that batch...
* Merge branch 'master' into various-fixes
# Conflicts:
# src/CxbxKrnl/HLEDataBase/D3D8.1.0.5849.inl
* More 5849 patterns.
SpiderMan 2 now crashes somewhere within DirectSound
* Looks like this pattern was incorrect,
Verified with XbeExplorer
* Add SetFence/InsertFence/IsFencePending to XDK 5849
Source: Spiderman 2
* Added a few 5849 symbols derived from EA Sports Rugby.
No longer crashes due to stack corruption,
Cxbx now panics with "Unknown D3DBLENDOP (0xFFFFFFFF)"
* Fix a potential null pointer dereference
* Added an entry for D3DDevice_SetPixelShaderProgram in 4361.
This symbol was being missed in Burnout. OOVPA verified by checking bytes in XBE Explorer
* Added the D3DDevice_CreateStateBlock (5849)
* Added the D3DDevice_GetViewportOffsetAndScale (5558-5849)
* Fixed up the D3DDevice_SetDepthClipPlanes (5849)
* Added the D3DDevice_SetVertexShaderConstant (4034)
* Added the D3DDevice_SetSoftDisplayFilter (5558-5659)
* Fixed up the D3DDevice_SetFlickerFilter (5455-5659)
* Merge remote-tracking branch 'upstream/master' into fnc-3
* Added the D3D_SetFence (5849)
* Added the D3DDevice_SetVertexShaderInput (5849)
* Added the D3DDevice_SetScreenSpaceOffset (5849)
* Fixed up D3DDevice_EndVisibilityTest (4627-5233)
* Fixup the D3D_SetFence (5558)
Crash Nitro Kart (XDK 5558) This seems to be using Early version of function. Fixed up to mutually pairs.
* Added the D3DDevice_SetTile (3925)
* Added the SetRenderState_LineWidth (5558)
* Added the SetVertexShaderInput (4361)
* Added the SetVertexDataColor fnction (4361)
Test Drive shows the intro.
* Added the GetVertexShader (4361)
* Added the SetPixelShaderProgram (4361)
* Added the SetRenderState_PSTextureModes (4361)
* Fixed up 2 functions a bit
XIII (XDK 5558) This seems to be using Early version of function. Fixed up to mutually pairs.
* Added the SetPushBufferSize (4134-4627)
* Added the D3DDevice_SetScissors (4361-4432)

Download: Cxbx Reloaded Git (2017/02/14)
Source: Here

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  1. Did you know the compatibility page on the website got reset? There was over 200 titles reported, now only lists 18 sadly.

    1. the compatibility page o longer accepts region-patched or otherwise modified titles,that's why

    2. I saw about 300 other titles being added, some fraudulently into the 'playable' status. And it was noticed on the emulation reddit forum. So that's why it was fixed up.


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