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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/02/21) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #188 from PatrickvL/master
Kernel work on Ob* functions and a fix on input button labels
* Input : Added XBGAMEPAD struct
* Real fix for bug behind issue #183
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Merge pull request #187 from Cxbx-Reloaded/revert-186-Controller
Revert "Fixed Controller binding keys."
* Revert "Fixed Controller binding keys."
* Merge pull request #186 from jarupxx/Controller
Fixed Controller binding keys.
* Fixed Controller binding keys.
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Merge pull request #185 from PatrickvL/master
Kernel expansion again
* Kernel : Improved implementation of Ob* functions
There are no known test-cases for this, but it will become relevant once
the higher-level functions (Ke and Nt) are implemented on top of these
(which is more like how the real kernel works).
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Merge pull request #184 from PatrickvL/master
Fix issue #174 and more kernel work
* Kernel : Implemented KeInitializeMutant
* Kernel : Implemented KeInitializeApc
* Get Turok in-game again by safeguarding EmuExecutePushBufferRaw against NULL input
This seems to fix issue #174
* Don't commit while compiling (stray files like this could be prevented with a git filter)
* Merge remote-tracking branch 'origin/master'
* Kernel : KeConnectInterrupt and KeDisconnectInterrupt improvements - Countrary to prior research, IRQ's cannot be shared
Also signature fix on HalDisableSystemInterrupt and

Download: Cxbx Reloaded Git (2017/02/21)
Source: Here

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