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EmuCR: DolphinDolphin Git 5.0-2260 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4752 from Orphis/cmake_cleanup
cmake: Improve support for multi-configuration generators
* cmake: Removes check against CMAKE_BUILD_TYPE for multi-configuration generators
* cmake: Add dolphin_compile_definitions function
This is similar to add_definitions, but supports generator expressions.
It also has an optional argument to add only to Debug or Release
configurations.
* cmake: Use new option in check_and_add_flag to add options correctly
Previously, -ggdb wouldn't be added when using the Xcode generator.
And now, the code for -fomit-frame-pointer is much more simple.
* cmake: check_and_add_flag supports adding to Debug or Release only
* Merge pull request #4805 from Orphis/cmake_macos
CMake macOS fixes
* macOS: Update how resources are copied in the bundle
Instead of using install() commands, we use the MACOSX_PACKAGE_LOCATION
property, which will allow the files to be identified and updated individually
by the build system without having to remove the entire folder and copy it
each time.
deploy-mac.py is now idempotent and should be working properly, so we'll
call it all the time from now on.
* DolphinWX: Update how localization files are installed
On macOS, we want them copied in the bundle directly, otherwise we will
install them later in the system folder.
Obviously not working for Windows, but that's not any different from before!
* macOS: Make deploy-mac.py script idempotent
Running the same script twice would update the imports, copy them
in the bundle on the first run, and remove them on the second run,
resulting in a broken package.
* Merge pull request #4802 from lioncash/header
ShaderGenCommon: Remove unnecessary includes
* ShaderGenCommon: Remove unnecessary includes
* Merge pull request #4806 from lioncash/memcard-dlg
MemcardManager: Use unique_ptr over raw pointers
* MemcardManager: Use unique_ptr over raw pointers
* Merge pull request #4796 from degasus/blr
JitArm64: Initial implementation of the BLR optimization.
* JitArm64: Initial implementation of the BLR optimization.

Download: Dolphin Git 5.0-2260 x64
Download: Dolphin Git 5.0-2260 Android
Source: Here



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