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EmuCR: DolphinDolphin Git 5.0-2508 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4899 from lioncash/array
ControlGroup: Use std::array for Force and Tilt groups
* Force: Use std::array for m_swing
* Tilt: Use std::array for m_tilt
* Merge pull request #4879 from orbea/llvm
CMake: Fix LLVM error
* Fix LLVM error
* Merge pull request #4888 from leoetlino/good-bye-singleton
Get rid of a singleton for NAND shared contents
* Get rid of a singleton for NAND shared contents
This also allows shared contents to be installed to the configured root
when installing a WAD.
* Merge pull request #4886 from leoetlino/no-prefix
FileIO: Minor cleanup
* FileIO: Simplify Seek()
We can return early from invalid conditions, which allows getting rid
of quite a few levels of indentation.
And let's not duplicate the new_position > file_size check.
* Remove the HLE_IPC prefix from some functions
Those were left over during the namespacing.
* Merge pull request #4884 from leoetlino/wii-connect-on-boot
Fix connecting Wii remotes on boot
* Remove useless Wiimote reconnect code on ES_Launch
Turns out it is completely unneeded and it actually works better
*without* it.
Just try launching the system menu from the HBC; in current master, it
will disconnect the remote and not connect it automatically again. With
this change, it will.
* Fix connecting Wii remotes on boot
The recent IOS initialization changes caused the Bluetooth device to
no longer exist before "starting" IOS (as it should be…), which meant
that Core could not activate Wii remotes during the boot process
But that is actually completely useless, because we can just have the
emulated Bluetooth code itself activate Wii remotes as appropriate,
at the right moment.
* Merge pull request #4891 from ligfx/cmakewarnings
* CMake: use _SCL_SECURE_NO_WARNINGS instead of _SECURE_SCL=0
_SECURE_SCL is deprecated (and doesn't seem to disable warnings anymore
with Visual Studio 2015).
* Merge pull request #4890 from ligfx/usbdkcmake
CMake/Libusb: compile libusb/os/windows_usbdk.c
* CMake/Libusb: compile libusb/os/windows_usbdk.c
* Merge pull request #4897 from JosJuice/correct-es-comment
Correct the comment about the number of ES devices
* Correct the comment about the number of ES devices

Download: Dolphin Git 5.0-2508 x64
Download: Dolphin Git 5.0-2508 Android
Source: Here

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