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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/03/17) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #242 from PatrickvL/master
Various D3D improvements
* AddRef on YUV surface via Common field, like all resource types
* Improved D3DTexture_GetSurfaceLevel2, forwarded D3DTexture_GetSurfaceLevel to it
* Improved D3DDevice_GetDepthStencilSurface2, forwarded D3DDevice_GetDepthStencilSurface to it
* Improved EmuD3DDevice_GetRenderTarget2, forwarded EmuD3DDevice_GetRenderTarget to it
* D3DDevice_CreateImageSurface : Renamed ppBackBuffer into ppSurface
* Applied EmuXBFormatBPP
* Renamed D3D_CreateDevice into Direct3D_CreateDevice
* D3D resource allocation clears
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* HLE D3D : Create all resources with D3DCREATED and RefCount 1
* Small fix in D3DDevice_GetStreamSource2
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Added GetD3DResourceRefCount
* Added EmuXBFormatBPP
* HLE D3D : Overlay cleanup
* HLE D3D : Fixed Clear Z argument to be 1.0 once again.
Also:
* renamed g_bHasZBuffer into g_bHasDepthStencil,
* Renamed g_pCachedZStencilSurface into g_pCachedDepthStencil,
* added missing Parent field to X_D3DSurface,
* constantified 0x8000BEEF into X_D3DRESOURCE_LOCK_PALETTE.
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* HLE D3D : Small consistency update to forwards logging
* HLE D3D : Renamed g_YuvSurface to g_pCachedYuvSurface
* HLE D3D : Simplified, pruned and renamed special resource flags
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'

Download: Cxbx Reloaded Git (2017/03/17)
Source: Here

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