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EmuCR:DeSmuMEDeSmuME Git (2017/03/03) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* Cocoa Port: Correct the touch display location transformation for Retina displays. (Regression from commit ce494a2. Fixes #42.)
* GPU: Change how DISPCAPCNT's CaptureEnable flag is handled, fixing a graphical issue when starting a battle in Pokemon Black/White. (Regression from r5259.)
- To note: This fix to Pokemon Black/White does not require
CommonSettings.pokehax to be enabled.
- The CaptureEnable flag is now only read at the start of line 0,
instead of being read directly from the DISPCAPCNT register per line.
In addition, this same state is held all the way through line 192.
- The CaptureEnable flag is now reset at the start of line 192, instead
of near the end of line 191 H-blank. (This is the proper behavior
according to GBATEK.)
- The CaptureEnable flag is now only reset when the VRAM configuration
is LCDC, instead of always being reset. This makes it possible for this
flag to remain set on line 192 if the VRAM configuration is changed to
a non-LCDC configuration.
- CommonSettings.pokehax is now initialized to false.
- Fix a small bug when setting CommonSettings.pokehax via the command
* add win32 ui for game-specific workarounds toggling
* add logic and CLI for game-specific workarounds
* fix errors in rigorous-timing and advanced-timing and spu-advanced commandline options
* GPU: Fix graphical issue in Billiards Action when running at custom framebuffer sizes.
- Fixes custom VRAM reads for OBJ bitmap reads when the read location
doesn’t start at line 0. This behavior is now consistent with how BG
extended layers do it.
* GFX3D: Also treat wireframe polygons using A3I5/A5I3 textures as opaque if the polygon is a Decal or Shadow polygon.
- Also do a few readability improvements in the OpenGL renderer.
* fix: trying to use a dldi-function without --load-type=1 would end up in desmume crashing
* does github want me to add this?
* Update README.md
* Create README.md
* GFX3D: Opaque polygons using A3I5/A5I3 textures are no longer considered transparent if the polygon is a Decal or Shadow polygon.
- Fixes the edge marking of blocks in Picross 3D when running
* OpenGL Renderer: Edge marking now blends properly to zero-alpha pixels.
* SoftRasterizer: Fix bug where edge marking can accidentally cause pixels to become fully transparent.
- Fixes the edge marking rendering issue for the girls in the title
screen of Love Plus.
* OpenGL Renderer: Prevent applying edge marking on wireframe polygons.
* Render3D: Another rework on viewport transformations in SoftRasterizer and OpenGL. Completes fixes on #27.
- Also fixes major rendering regressions with SoftRasterizer in Metroid
Prime Hunters and Princess Debut. (Regressions from e02d134.)

Download: DeSmuME Git (2017/03/03) x86
Download: DeSmuME Git (2017/03/03) x64
Source: Here

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