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EmuCR: DolphinDolphin Git 5.0-2801 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4999 from stenzek/renderer-statics
VideoCommon: Eliminate static state in Renderer
* Android: Move screenshot waiting logic to Renderer
* VideoCommon: Store last window request width/height
This avoids the need to send a window resize event every frame.
* VideoCommon: Move last EFB scale handling to CalculateTargetSize
* VideoCommon: Rename Renderer s_ prefixes to m_
* VideoCommon: Move some common initialization logic to RenderBase
* VideoCommon: Eliminate static state in Renderer
* Merge pull request #4944 from vladfi1/framedump
Framedump extensions
* Save new framedump options.
* Appease linter.
* Warn on invalid video codec.
* GetDumpPath function.
* Use ffv1 if user requests it.
* error logs
* Appease global header warning.
* Dump to arbitrary URLs.
* Configable dump codec.
* XVID FourCC for MPEG-4 codecs.
* More warnings for AVIDump.
* Arbitrary dump formats.
* guess format before allocating context
* Handle delayed frames at the end of the movie.
* Merge pull request #5018 from Tilka/trunc
VideoCommon: remove unnecessary trunc()
* VideoCommon: remove unnecessary trunc()
* Merge pull request #5033 from vladfi1/nogui-user
Parse user directory on nogui CLI.
* Parse user directory on nogui CLI.
* Merge pull request #5035 from lioncash/out-of-bounds
GCAdapter_Android: Fix an array bounds overrun in Read()
* GCAdapter_Android: Fix an array bounds overrun in Read()
s_controller_payload is 37 bytes long, but Read() would copy 0x37 (a.k.a
55) bytes, overrunning the array.
* Merge pull request #5037 from Orphis/vs2017
VS2017 support (with bonus CMake integration)
* common: Don't include intrin.h in a namespace
Fixes compilation with VS2017
* core: Add missing include
* cmake: Fix typo in dolphin_compile_definitions
* cmake: Fix check_and_add_flag() with Visual Studio generators
* cmake: Add initial CMake support for VS2017

Download: Dolphin Git 5.0-2801 x64
Download: Dolphin Git 5.0-2801 Android
Source: Here

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