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EmuCR: DolphinDolphin Git 5.0-2872 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5069 from Starsam80/fix-ssl
Fix `ReadCertFile` by opening as binary file
* Fix `ReadCertFile` by opening as binary file
* Merge pull request #5020 from leoetlino/es-safer-import
IOS/ES: Implement ES_AddTitleCancel (and slightly safer import process)
* IOS/ES: Clear /import on ES initialization
Something IOS does and we didn't do.
* IOS/ES: Implement ES_AddTitleCancel
* IOS/ES: Write import files to /import first
This is slightly safer than writing contents to /title directly.
We still cannot rename everything in one go atomically, but this allows
implementing AddTitleCancel very easily.
Also, this ensures that when a title import fails, no incomplete files
will be left in the title directory, which can mess up the system menu.
* Merge pull request #5027 from leoetlino/ssl-check
IOS/SSL: Make sure we are using a correct cert/key
* IOS/SSL: Make sure we are using a correct cert/key
This adds a check to the SSL code to make sure we are using the correct
client certificate and key (and root CA).
Now, instead of silently failing, the user will be notified whenever a
file is missing or when it is invalid, i.e. when the hash does not
match; this is likely to happen for existing users as the program
linked in the network guide extracted the wrong certs :(
* Merge pull request #5043 from lioncash/net
IOS/Network/IP/Top: Separate behaviors into their own functions
* IOS/Network/IP/Top: Separate behaviors into their own functions
Localizes behavior and separates the code out from the IOCtl/IOCtlV
switch blocks.
* Merge pull request #5066 from leoetlino/personalised-tickets
IOS/ES: Handle personalised tickets properly
* IOS/ES: Handle personalised tickets properly
IOS unpersonalises device-specific ("personalised") tickets prior to
storing them on the NAND.
* Merge pull request #5068 from lioncash/private
DSPEmitter: Make helper functions private
* DSPEmitter: Make helper functions private
Given none of these are used outside of the DSPEmitter class (nor does
it really make sense to allow them to be used outside of the class),
these should all be made private.
* Merge pull request #5067 from MerryMage/cycles-offset-too-big
DSP/Jit: Load address of m_cycles_left into register
* DSP/Jit: Load address of m_cycles_left into register
On some platforms, the address of m_cycles_left exceeds the maximal 32-bit
offset from RIP.
* Merge pull request #5054 from leoetlino/es-get-contents
IOS/ES: Implement ES_GetStoredContents ioctlvs properly
* IOS/ES: Implement ES_GetStoredContents ioctlvs properly
* IOS doesn't rely on the number of contents indicated in the TMD.
Instead, it checks whether the contents *do* exist on the NAND.
* Implement ES_GetTMDStoredContents (and the count ioctlv).
* Drop a hack in ES_GetStoredContents, which is unnecessary now that
we do it properly.
* Merge pull request #5055 from leoetlino/es-ticket-view-fix
IOS/ES: Fix GetViews to not check for the TMD
* IOS/ES: Fix GetViews to not check for the TMD
Using DiscIO's NAND content loader is the wrong way to get the ticket
for a title, because it checks whether the TMD is present and the
validity check fails if it isn't. This is not the correct behaviour:
we should just read the ticket from /ticket without caring about TMDs.
* Automatic translation resources sync with Transifex

Download: Dolphin Git 5.0-2872 x64
Download: Dolphin Git 5.0-2872 Android
Source: Here

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