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EmuCR: DolphinDolphin Git 5.0-2993 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5102 from leoetlino/channel-title-type
Check whether WAD is a channel before reading names
* Check whether WAD is a channel before reading names
Dolphin assumes that content 0 is opening.bnr, without checking
whether content 0 exists or if it is even supposed to be there (it's
only there for channels). This results in sometimes reading garbage.
This adds a check to only try to read names from content 0's header
if the title is a channel (channel, system channel or game channel).
* Merge pull request #5106 from lioncash/constant
Memmap: Replace '0' constant with nullptr
* Memmap: Replace '0' constant with nullptr
* Merge pull request #5107 from lioncash/unused
ES: Remove unused string format argument in LaunchPPCTitle
* ES: Remove unused string format argument in LaunchPPCTitle
Gets rid of a -Wformat-extra-args warning.
* Merge pull request #5108 from lioncash/shadow-vars
NetPlayClient: Eliminate variable shadowing
* NetPlayClient: Eliminate variable shadowing
Gets rid of two -Wshadow warnings
* Merge pull request #5104 from mahdihijazi/master
Fix saving/loading screenshots for Android
* Remove obselete game menu settings button
* Fix loading the saved screen shots for Android version
Apparently the path was changed from using "/thump.png" to using
"/gameId-#.png". We will always use the first screenshot for the game
broswer wich will be "/gameId-1.png"
* Fix menu actions on Android TV
Saving screenshot was not working due to 2 problems. The first one is that
the view id of the save screenshot in the Android TV fragment doesnt match
the one declared inside the menu_emulation. Second Problem will be fixed
in another commit.
This commit chnage the code to not depend on reusing the ids of the menu
everywhere in the emulator inorder for the onMenuItemClicked to work.
Instead you need to call EmulationActivity.handleMenuAction passing
the action to handle regardless of the ids you are using in the view.
* Merge pull request #5101 from JosJuice/es-launch-wii-menu
Display a different error message when failing to ES_Launch the Wii Menu
* Display a different error message when failing to ES_Launch the Wii Menu
Trying to return to the Wii Menu from a game is the easiest
way to trigger this error. Just saying 0000000100000002
when that happens doesn't mean much to most users.

Download: Dolphin Git 5.0-2993 x64
Download: Dolphin Git 5.0-2993 Android
Source: HereDolphin Git 5.0-2877

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