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EmuCR: PPSSPPPPSSPP Git (2017/03/06) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Fix shader issues with D3D11 feature level 9
* Fix bad initialization of featureLevels, breaking things in #9361
* Merge pull request #9388 from LunaMoo/PostShaderRefresh
Add PostShader option to force 60fps for animated effects
* Make sure it doesn't bother when buffer effects are skipped
* Add PostShader option to force 60fps for animated effects
* Fix #9390, also unbreak D3D11 screenshots
* Don't crash when trying to take screenshots outside a game.
* Further D3D11 on mobile fixes
* D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs
* Add more sanity checks in png_load.
* Take the D3D11 feature level into account when creating shaders. May help #9369
* Merge pull request #9387 from hrydgard/backport-arm
Backport some code from my UWP branch to keep it small
* Linux buildfix
* Show feature levels in System Info, allow lower D3D11 feature levels
* Prepare for supporting manual screen rotation
* Assorted warning fixes
* More buildfixes for Windows on ARM
* Assorted Windows-on-ARM fixes
* D3D11: Add a large amounts of asserts
* D3D11: Specify DepthClipEnable = TRUE when creating rasterizer states, required on D3D11_level_9. Fixes the Pursuit Force glitch in #9361
* Windows Mobile 10 D3D11 fixes


Download: PPSSPP Git (2017/03/06) x86
Download: PPSSPP Git (2017/03/06) x64
Download: PPSSPP Git (2017/03/06) Android
Source: Here

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