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EmuCR: PPSSPPPPSSPP Git (2017/03/07) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Add serial joystick to gamecontrollerdb.txt, thanks AnnCoulter. Fixes issue #9394.
* Fix iOS crash. Fixes #9381
* CMake: Add a custom cmake file for SPIRV-Cross that avoids building extra binaries
* Fix possible crash when task switching on Android
* GE Debugger D3D11: Support displaying the current texture
* D3D11 simpleblit: Avoid a binding hazard by swapping the texture and framebuffer bind.
* Eclipse project: Add some stuff that Eclipse Neon likes to add.
* Homebrew Store: Add support for cancelling downloads, fix progress bar. Fixes #9374
* Merge pull request #9396 from hrydgard/assorted-cleanup
Cleanup log, fix log enable load/save, fix OpenGL fullscreen resize #9392
* More log cleanup. Fix resize issue: Fixes #9392
* Clean up among the logs. Remove MASTER_LOG.
* LogManager: Hook up save/load, remove "long names"
* Fade in logoscreen from black, make it slightly faster.
* It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls.
* Add app-android.cpp/h to the Windows project just for editing convenience (excluded from build)
* UI: Fix issue where on some DPI/resolution combinations, a line of uncleared data would be visible at the bottom and right parts of the window.


Download: PPSSPP Git (2017/03/07) x86
Download: PPSSPP Git (2017/03/07) x64
Download: PPSSPP Git (2017/03/07) Android
Source: Here

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