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EmuCR: PPSSPPPPSSPP Git (2017/03/17) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* innosetup: Make the application name variable driven
* Minor resource reorg
* GPU: Move "if (resized_)" to BeginHostFrame to avoid desynchronized settings.
Also wipe the input layout cache on D3D11 on resize.
Fixes #9438.
* Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438.
(well, at least the software skinning part. not sure if there are more).
* Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
* D3D9: Set the right Z in ApplyBounds
* Update iss installer script
* Android: Add gold resources (banners need work)
* Windows: Get rid of my private gold branch, simply gate behind a define instead.
* Merge pull request #9435 from LunaMoo/5xBR_lv2
Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r)
* Skip 5xBR based upscaling if output < (1.6 * input) * Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) * gradle: Add a new build config with debug signing but release optimization. Add a fixed debug keystore so debug key is effectively the same on all my computers, making testing more convenient. * Add tab to system info to show some build configuration flags Would be nice if there was a way to automatically get them all ... there might be with some CMake trickery? * Forward the GOLD cmake variable to a CPP define. EmuCR: PPSSPP

Download: PPSSPP Git (2017/03/17) x86
Download: PPSSPP Git (2017/03/17) x64
Download: PPSSPP Git (2017/03/17) Android
Source: Here



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