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EmuCR: Project 64Project64 Git (2017/03/13) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge pull request #1286 from project64/glide64-cleanup
Glide64 cleanup
* [Glide64] Rename viewport_offset to g_viewport_offset;
* [Glide64] Change capture_screen to g_capture_screen
* [Glide64] Remove some unneeded code
* [Glide64] More clean up of Settings.cpp
* [Glide64] Have Settings.h in Settings.cpp
* [Glide64] Some code cleanup
* [Glide64] Move general_setting to settings class
* [Glide64] Make pj64 settings private
* [Glide64] Make wrpAnisotropic private
* [Glide64] Make wrpFBO private
* [Glide64] Make wrpVRAM private
* [Glide64]rename wrpResolution to m_FullScreenRes
* [Glide64] Make n64_z_scale private
* [Glide64] Make old_style_adither private
* [Glide64] Make zmode_compare_less private
* [Glide64] Make correct_viewport private
* [Glide64] Get pal230 to be private
* [Glide64] Get force_calc_sphere to be private
* [Glide64] Make adjust_aspect private
* [Glide64] Make clip_zmax private
* [Glide64] make clip_zmin private
* [Glide64] Make force_quad3d private
* [Glide64] Make force_microcheck private
* [Glide64] Make stipple_pattern private
* [Glide64] Make texture_correction private
* [Glide64] Make decrease_fillrect_edge private
* [Glide64] Increase increase_texrect_edge
* [Glide64] Make flame_corona private
* [Glide64] Make use_sts1_only private
* [Glide64] Make alt_tex_size private
* [Glide64] Make fast_crc private
* [Glide64] Remove unused offset_x, offset_y, scale_x, scale_y
* [Glide64] Make wfmode private
* [Glide64] Make wireframe private
* [Glide64] Remove unused unk_clear
* [Glide64] Make unk_as_red private
* [Glide64] Make autodetect_ucode private
* [Glide64] Make ghq_hirs_dump private
* [Glide64] Make ghq_hirs_let_texartists_fly private
* [Glide64] Make ghq_cache_size private
* [Glide64] Make ghq_cache_save private
* [Glide64] Make ghq_hirs_altcrc private
* [Glide64] Make ghq_hirs_gz private
* [Glide64]Make ghq_hirs_f16bpp private
* [Glide64] Make ghq_hirs_tile private
* [Glide64] make ghq_hirs_cmpr privte
* [Glide64] Make ghq_enht_nobg private
* [Glide64] Make ghq_enht_gz private
* [Glide64] Make ghq_enht_f16bpp private
* [Glide64] Make ghq_enht_cmpr private
* [Glide64] Make ghq_use as a global
* [Glide64] Make ghq_hirs private
* [Glide64] Make ghq_cmpr private
* [Glide64] Make texture dir private
* [Glide64] Make buff_clear private
* [Glide64] Make fog private
* [Glide64] Make vsync private
* [Glide64] Make texenh_options private
* [Glide64] Make advanced setting private
* [Glide64] Remove unused ghq_enht_tile
* Merge remote-tracking branch 'origin/master' into glide64-cleanup
* [[Glide64] Add ability to set screen resolution
* [Glide64] Update code related to resolution
* [Glide64] Make scrx and scry private members of settings
* [Glide64] Make ucode an enum
* [Glide64] Get ghq_enht to use an enum
* [Glide64] Use enum for TextureFilter/
* [Glide64] make fb_crc_mode a private member of CSettings
* [Glide64] get stipple_mode to use an enum
* [Glide64] Get lodmode to use enum
* [Glide64] Get swap mode to use an enum
* [Glide64] Use enum for Filtering
* ]Glide64] use enum for Screen Rotate
* [Glide64] Change AspectMode to be an enum
* [Glide64] Change game hack value to enum
* ]Glide64] Rename Set_wrpResolution to Set_FullScreenRes
* [Glide64] Remove Set_log_unk
* [Glide64] Remove Set_filter_cache
* [Glide64] Remove Set_elogging
* [Glide64] Remove Set_log_clear
* [Glide64] Remove Set_logging
* [Glide64] Remove Set_run_in_window
* [Glide64] Remove Set_hotkeys
* [Glide64] Remove clock settings
* [Glide64] Remove passing HWND to grSstWinOpen
* [Glide64] Remove ghq_dmptex_toggle_key
* [Glide64] Remove screen shot type setting
* [Glide64] Move Some of the screen res code in to ScreenResolution.cpp
* Merge remote-tracking branch 'origin/master' into glide64-cleanup
* [Glide64] Move aspect ratio calc to settings
* [Glide64] Move WriteSettings in to Settings class
* [Glide64] Accidently deleted some settings code
* [Glide64] Change Frame buffer emulation options bit to an enum
* [Glide64] Remove card_id
* [Glide64] Remove TEXTURE_FILTER check
* [Glide64] Use log dir from settings
* [Glide64] Move read settings inside settings class
* [Glide64] Add logdir and flush log to setting class
* [Glide64] Move system settings id in to Settings.cpp
* [Glide64] Add SettingsID.h
* [Glide64] Remove grSstSelect
* [Glide64] Create RegisterSettings function
* [Glide64] Move ReadSpecialSettings to Settings.cpp
* [Glid64] Move ReadSettings to Settings.cpp
* [Glide64] Init settings in PluginLoaded
* [Glide64] Remove debugger
* Merge pull request #1285 from Frank-74/DK64-Polygon-Fix
Donkey Kong 64 (E)(J) Polygon tearing fix
* Update Project64.rdb
* Update Project64.rdb

Download: Project64 Git (2017/03/13) x86
Download: Project64 Git (2017/03/13) x64
Source:Here

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