EmuCR Feeds
Email Us

EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/04/04) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #321 from PatrickvL/D3DFormat
D3DFormat conversion refactoring
* D3DFormat conversion refactoring (no functional change intended)
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Merge pull request #319 from jarupxx/getlight
Implemented D3DDevice_GetLight function
* Added the GetLight (3925-5849)
Based on Dxbx patterns
* Implemented D3DDevice_GetLight function
* Merge pull request #318 from jarupxx/sig
Improvement Signatures
* Added the D3DTexture_LockRect (4432)
Source: Taz Wanted
* Added D3D signatures (5558)
Source: Otogi - Myth of Demons
* Added the CreateSoundStream (5233)
Source: Otogi
* Merge remote-tracking branch 'upstream/master' into sig
# Conflicts:
# src/CxbxKrnl/HLEDataBase/D3D8.1.0.3925.inl
* Addedh the CreateStateBlock/DeleteStateBlock/DeletePixelShader (5455)
Source: Dinosaur Hunting
* Added the SelectVertexShader/SetTileNoWait (5455-5849)
Source: Freestyle Metal X (5455), Battlestar Galactica (5558)
* * Improved the D3DDevice_SetTransform (5558-5849)
Source: Following titles
Top Spin (5558)
NBA Jam (5659)
Splinter Cell - Pandora Tomarrow (5788)
Classified (5849)
* Added the SwitchTexture/SetVertexData4ub/DeletePixelShader (5849)
Source: Dennou Taisen DroneZ
* Improved the UpdateOverlay/GetOverlayUpdateStatus (5558-5849)
Source: Following titles
Top Spin (5558)
NBA Jam (5659)
Splinter Cell - Pandora Tomarrow (5788)
Classified (5849)
* Moved the SetFormat to 4361
Source: Flight Academy (JPN)

Download: Cxbx Reloaded Git (2017/04/04)
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!