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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/04/18) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #376 from jarupxx/oovpa-integration
Integrated duplicate D3D OOVPA
* OOVPA integration D3D 5849 to 3925
* OOVPA integration D3D 5849 to 4627
* Merge pull request #375 from PatrickvL/master
Simpler overlay conversion and other tidbits
* Removed libyuv_extract in favor of D3DXLoadSurfaceFromMemory
This might also fix the video placing in NamcoMuseum
* Forwarded Present to Swap and improved return values
* Merge remote-tracking branch 'refs/remotes/origin/LibYuv' into PatrickvL/master
* sync merge
* (Probable) fix for a regression on YUY2ToARGB
* Small LockRect improvements
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Merge pull request #374 from LukeUsher/register_cache_amendment
Update EmuVerifyResourceIsRegistered to no longer rely on pData being 0
* Update EmuVerifyResourceIsRegistered to no longer rely on pData being 0
Unpatched Create Resource functions can set the pData value to non-zero values, causing EmuVerfiyResourceIsRegistered assuming the registration has already happened.
Should improve stability.
* Added a few TODO's
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'

Download: Cxbx Reloaded Git (2017/04/18)
Source: Here

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