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EmuCR: DolphinDolphin Git 5.0-3239 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5201 from lioncash/determinism
Core: Hide determinism global
* Core: Hide determinism global
This is only ever queried and not set outside of the Core.cpp, so this
should just be hidden internally and just have a function exposed that
allows querying it.
* Core: Make EmuThread internally linked
* Core: Remove unnecessary forward declaration
* Merge pull request #5196 from lioncash/tasdlg
TASInputDlg: Minor changes
* TASInputDlg: Use an enum for ID constants
These are all related constants (and it doesn't make sense to allow
taking the address of them).
* TASInputDlg: Replace includes with forward declarations
* TASInputDlg: Make constructor explicit
* TASInputDlg: Simplify event queueing calls
wxQueueEvent/wxPostEvent are useful when the event is being dispatched
to another separate window, but aren't really necessary when the event
will be handled by the same window it's dispatched from.
GetEventHandler() is unnecessary here for the same reason. It's an event
intended to be handled by the dialog itself.
* TASInputDlg: Get rid of unnecessary event casts
wxCommandEvent already stores the necessary data; the control object
itself doesn't need to be retrieved and casted.
* TASInputDlg: Apply auto to UI control initializations where appropriate
As all UI controls are essentially constructed with new expressions, the
type is already visible on the right-hand side, so repeating the type
twice isn't necessary.
* TASInputDlg: Use std::array where applicable
* Merge pull request #5118 from mahdihijazi/master
[Android] Load the game banner from the ROM and use it if no screenshot is available
* [Android] Load the game banner from the iso and use if no screenshot is available
It doesn't look that good since the banners are 96x32 but it still better
than nothing.
* Merge pull request #5200 from lioncash/frame
Frame: Remove callback function prototypes from header.
* Core: Remove unimplemented function prototype SetBlockStart
* Frame: Remove callback function prototypes from header
Gets rid of more direct usages of the main_frame global, keeping the
callbacks internal to the frame itself.

Download: Dolphin Git 5.0-3239 x64
Download: Dolphin Git 5.0-3239 Android
Source: HereDolphin Git 5.0-2877

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