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EmuCR: DolphinDolphin Git 5.0-3305 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5008 from ligfx/aspectheuristic
VideoCommon: rework anamorphic widescreen heuristic
* VideoCommon: rework anamorphic widescreen heuristic
Some widescreen hacks (see below) properly force anamorphic output, but
don't make the last projection in a frame 16:9, so Dolphin doesn't
display it correctly.
This changes the heuristic code to assume a frame is anamorphic based on
the total number of vertex flushes in 4:3 and 16:9 projections that
frame. It also adds a bit of "aspect ratio inertia" by making it harder
to switch aspect ratios, which takes care of aspect ratio flickering
that some games / widescreen hacks would be susceptible with the new
logic.
I've tested this on SSX Tricky's native anamorphic support, Tom Clancy's
Splinter Cell (it stayed in 4:3 the whole time), and on the following
widescreen hacks for which the heuristic doesn't currently work:
Paper Mario: The Thousand-Year Door (Gecko widescreen code from Nintendont)
C202F310 00000003
3DC08042 3DE03FD8
91EEF6D8 4E800020
60000000 00000000
04199598 4E800020
C200F500 00000004
3DE08082 3DC0402B
61CE12A2 91CFA1BC
60000000 387D015C
60000000 00000000
C200F508 00000004
3DE08082 3DC04063
61CEE8D3 91CFA1BC
60000000 7FC3F378
60000000 00000000
The Simpsons: Hit & Run (AR widescreen code from the wiki)
04004600 C002A604
04004604 C09F0014
04004608 FC002040
0400460C 4082000C
04004610 C002A608
04004614 EC630032
04004618 48220508
04041A5C 38600001
04224344 C002A60C
04224B1C 4BDDFAE4
044786B0 3FAAAAAB
04479F28 3FA33333
* Merge pull request #5220 from stenzek/small-nonsquare-mips
TextureCache: Fix incomplete GPU texture decoding of non-square mips
* TextureCache: Fix incomplete GPU texture decoding of non-square mips
* Merge pull request #5215 from sepalani/hle-reload
Fix a regression when reloading a title
* HLE: Add Reload() function
* HLE: Add PatchFixedFunctions() function
* PatchEngine: Add Reload() function
* Merge pull request #5231 from JosJuice/vertex-rounding-condition
Simplify condition for enabling/disabling vertex rounding checkbox
* Simplify condition for enabling/disabling vertex rounding checkbox
Also moving the code further up in the function so that
it's consistent with how the other settings are handled.
* Automatic translation resources sync with Transifex

Download: Dolphin Git 5.0-3305 x64
Download: Dolphin Git 5.0-3305 Android
Source: HereDolphin Git 5.0-2877

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