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EmuCR: DolphinDolphin Git 5.0-3334 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5244 from JosJuice/shorter-wii-pane
Make the Wii config pane shorter
* Make the Wii config pane shorter
This commit merges the Wii pane's Device Settings with Misc Settings
so that the whole general config window won't be so tall.
* Merge pull request #5249 from MerryMage/math-util-2
MathUtil: References can be const
* MathUtil: References can be const
* Merge pull request #5248 from ligfx/ninjadiagnosticscolor2
CMake: turn on -fdiagnostics-color for Ninja builds
* CMake: turn on -fdiagnostics-color for Ninja builds
This PR attempts to turn on `-fdiagnostics-color` by default when using
the CMake Ninja generator.
Ninja effectively turns off colored messages by not running subcommands
in a pseudo-terminal. The Ninja maintainers have decided that using
pseudo-terminals has more downsides than upsides, but have helpfully
taught Ninja itself how to parse and remove color codes if its parent
isn't a (pseudo-)terminal.
Colored messages make it easier to read warnings and error messages in a
large build log, and are pretty.
* Merge pull request #5202 from stenzek/efb-copy-source-format
TextureConversionShader: Consider source format of EFB for EFB2RAM
* Vulkan: Linear filter >1xIR EFB copies, matching the other backends
* VideoBackends: Support updated texture encoding shader generators
* TextureConversionShader: Consider source format of EFB for EFB2RAM
Currently, we use the alpha channel from the EFB even if the current
format does not include an alpha channel. Now, the alpha channel is set
to 1 if the format does not have an alpha channel, as well as truncating
to 5/6 bits per channel. This matches the EFB-to-texture behavior.
* Merge pull request #5246 from MerryMage/math-util
Jit64AsmCommon: Make frsqrte and fres PIE-compliant
* Jit64AsmCommon: Make frsqrte and fres PIE-compliant
* ConstantPool: Return a pointer instead of an OpArg
This allows for greater flexibility.
* Merge pull request #5081 from lioncash/sd
IOS/SDIOSlot0: Separate IOCtl/IOCtlV behavior into individual functions
* SDIOSlot0: Separate IOCtl/IOCtlV behavior into individual functions
Keeps the individual behaviors separate from one another.

Download: Dolphin Git 5.0-3334 x64
Download: Dolphin Git 5.0-3334 Android
Source: HereDolphin Git 5.0-2877

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