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EmuCR: DolphinDolphin Git 5.0-3406 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5288 from MerryMage/android-stretch
Android: Add audio stretch setting
* Android: Add audio stretch setting
* Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state
Vulkan: Use BlendingState from VideoCommon
* OGL: Drop BlendingState.dither
How GL_DITHER works is implementation-defined, and we handle the
non-blended case in the pixel shader.
* VideoCommon: Drop SetDitherMode()
It was a no-op on all backends apart from GL anyhow.
* Vulkan: Use BlendingState from VideoCommon
Remove the internal BlendState union. Also fixes Kirby's Return to
Dreamland shadows.
* VideoCommon: Add usedualsrc field to BlendingState
This is because we re-use BlendingState for our internal drawing (e.g.
RasterFont) and for these shaders, we can't assume the presence of a
second color output.

Download: Dolphin Git 5.0-3406 x64
Download: Dolphin Git 5.0-3406 Android
Source: HereDolphin Git 5.0-2877

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