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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/05/04) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #435 from PatrickvL/HLECache
HLE Cache logging improvements
* Fixed the HLE cache output
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master' into HLECache
* Merge pull request #434 from LukeUsher/platform
Fix compilation
* Fix compilation
* Merge pull request #433 from LukeUsher/platform
Minor Logging improvements in D3D8
* Minor Logging improvements in D3D8
* Merge pull request #432 from LukeUsher/platform
Update the project to compile with the default compiler toolset
* Update the project to compile with the default compiler with whatever visual studio version is used
* Merge pull request #419 from blueshogun96/master
Bug fixes for Panzer Dragoon games
* Re-enabled wireframe option (with proper handling)
* Moved Begin/EndVisibility signatures to 4361
* Uncommented SetNotitificationPosition signatures for dashboard 4920
* Merge branch 'master' into master
* Error checking for D3DVertexBuffer_Lock
* Added Begin/EndVisibility test for XDK 4432; Conflict Desert Storm almost goes ingame
* Added some error checking for NtCreateMutant, NtCreateSemaphore and D3DSurface_GetDesc
* Bug fixes for NtCreateEvent, WSAStartup and quick but dirty hack for X1RG5B5 texture formats
* Merge pull request #428 from PatrickvL/HLECache
HLE Cache improvements
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master' into HLECache
* Fixed a few typos
* Fixed inconsistent OOVPA registrations, found by new verification checks
* Added verification on DISABLED and XREF OOVPA registrations
* Safeguards and details added to loading the HLE symbol cache
* DISABLED D3DDevice_SetIndices and D3DDevice_CreateIndexBuffer(2) since their patches are disabled
(These triggered the new "*NO PATCH AVAILABLE!*" message before)
* DISABLED OOVPA don't patch now (but do scan)
Also improved EmuInstallPatches : skip already detected functions in
prior scanning passes, better logging
* Renamed g_HLECache into g_SymbolAddresses

Download: Cxbx Reloaded Git (2017/05/04)
Source: Here

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