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EmuCR: DolphinDolphin Git 5.0-3939 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5493 from lioncash/include
CubebStream: Add missing include
* CubebStream: Add missing include
* Merge pull request #5313 from ligfx/addcubeb
Add CubebStream output backend and replace PortAudio for microphones
* Add CubebUtils namespace and hook up cubeb logging
* Externals: remove PortAudio
* EXI_DeviceMic: use Cubeb instead of PortAudio
* AudioCommon: add Cubeb backend
* Externals/cubeb: add Visual Studio build files
* Add cubeb@62871b2 to Externals/
Includes submodule sanitizers-cmake@f09151b
* Merge pull request #5481 from ligfx/updateqt5.8
Update ext-win-qt submodule for Qt 5.8
* Update ext-win-qt submodule for Qt 5.8
Accompanying PR for https://github.com/dolphin-emu/ext-win-qt/pull/3
* Merge pull request #5474 from sepalani/bl-fix
CodeView: Fix missing bl details
* CodeView: Fix missing bl details
* Merge pull request #5476 from ligfx/ffmpegbuildcleanup
CMake/MSVC: cleanups around FFMpeg
* MSVC: define HAVE_FFMPEG
* Rename define HAVE_LIBAV->HAVE_FFMPEG
* CMake: fix FindFFmpeg when ffmpeg isn't found
* CMake: libav/ffmpeg cleanups
Use @Orphis's FindFFmpeg module from ppsspp:
https://github.com/hrydgard/ppsspp/commit/2149d3db7fb960d140bdee31a9f0f4837934127b
From that commit:
> This new module should be able to handle both libraries in the regular
> paths and fallback to pkg-config.
> It is also able to find dynamic libraries, not just static libraries.
> It will generate imported targets with the name FFmpeg:: that you
> can use in your scripts.

Download: Dolphin Git 5.0-3939 x64
Download: Dolphin Git 5.0-3939 Android
Source: HereDolphin Git 5.0-2877



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