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EmuCR: DolphinDolphin Git 5.0-3951 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5495 from Tilka/gamelist
WX: improve game list reload speed
* WX: improve game list reload speed
When loading a big game list, this eliminates the long delay after the
progress dialog disappears.
* Qt2: remove unused variables
* Merge pull request #5236 from lioncash/d3d
D3D/Render: Minor cleanup
* D3D/Render: Get rid of undefined behavior in Create3DVisionTexture
pSysMem is of the type const void* -- because of this, it makes the
original delete[] call undefined behavior, as deleting a void pointer is
undefined behavior.
Also punning types into existence, like what was done for the stereo
image header is undefined behavior as well. The proper way to do this is
to either manually add all individual bytes manually, or memcpy the
struct into memory.
As we want to deallocate the memory before returning, and because
pSysMem is a const void*, we keep a unique_ptr to the data and just pass
pSysMem a raw pointer to the data.
* D3D/Render: Use std::array where applicable
* D3D/Render: Join variable with declaration
* D3D/Render: Get rid of unnecessary casts
* D3D/Render: Mark translation unit local variables as static
* Merge pull request #5494 from leoetlino/file-selector
WX: Minor file selector fixes
* WX: Add dff to the file selector filter description
* WX: Remove .tmd from the file selector filter
No idea why it was in the whitelist.

Download: Dolphin Git 5.0-3951 x64
Download: Dolphin Git 5.0-3951 Android
Source: HereDolphin Git 5.0-2877

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