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EmuCR: GLideN64GLideN64 Git (2017/05/11) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Fix texture cache file name when rom name contains colon, #1477
* Correct light vector length calculation for point lighting, #778
* Update point lighting calculaton according to Gillou68310 recommendations, #778
Point lighting still works incorrect.
* Add floating point support to RDRAM to color buffer
* Added floating point support to ColorBufferReader
I consolidated a lot of code that was the same between implementations in
the process, so now the code is common.
* Use floating point frame buffer format for Adreno 500 series GPUs
* UI: Fix duplicate fullscreen refresh rates
* Don't allow zLUT index below zero when converting floats to UINT16
* Hotkeys work only when plugin's window is active (Zilmar-spec build only)
Fixed HD Texture Dump/Edit textures request #1465
* FrameBufferList::renderBuffer() : correct Y offset in source buffer.
Fixed screen shake in Lode Runner 3D #301
The game uses weird way to work in interlaced mode.
* Code cleanup: remove unused variables.
* UI: New font selection
* Fix negative viewport, #6
* Update custom settings for Paper Mario/Mario Story
* arm neon: add faster versions of InverseTransformVectorNormalize 2x and 4x
2x, opt level -O2
old 0,42 runtime of c function
new 0,36 runtime of c function
4x, opt level -O2
old 0,30 runtime of c function
new 0,23 runtime of c function
* Refactor gSP.lights and gSP.lookat

EmuCR: GLideN64

Download: GLideN64 Git (2017/05/11)
Source: Here

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