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EmuCR: mGBAmGBA Git (2017/05/17) is compiled. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

* Near full Game Boy Advance hardware support[1].
* Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
* Qt and SDL ports for a heavy-weight and a light-weight frontend.
* Save type detection, even for flash memory size[2].
* Real-time clock support, even without configuration.
* A built-in BIOS implementation, and ability to load external BIOS files.
* Turbo/fast-forward support by holding Tab.
* Frameskip, configurable up to 9.
* Screenshot support.
* 9 savestate slots. Savestates are also viewable as screenshots.
* Video and GIF recording.
* Remappable controls for both keyboards and gamepads.
* Loading from ZIP files.
* IPS and UPS patch support.
* Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA Git Changelog:
* Qt: Use C++11 in-class initialization where applicable
* Qt: Resolve -Wreorder warnings
* Update CHANGES appropriately.
* All: Don't use enable_language(CXX) in the Qt subdirectory.
Doing so causes CMake to create a pseudo-subproject when generating
build files, which can cause all sorts of random, hard-to-diagnose issues.
* Qt: Relax hard dependency on OpenGL.
* Qt: Disable "New multiplayer window" when MAX_GBAS is reached.
Fixes #107.
* Qt: Switch to the C++11 connect() syntax.
A few connect()s have not been migrated because the best way to migrate them requires somewhat invasive changes. Other than that, everything has been moved over.

Download: mGBA Git (2017/05/17) x86
Download: mGBA Git (2017/05/17) x64
Source: Here

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