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EmuCR: PCSX2PCSX2 Git (2017/05/06) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* onepad: move KeyName in the dialog and remove the now useless dialog.h
Note: use C++ construct to avoid C buffer.
* onepad: create a LUT for the pad key => SDL key mapping
Initial plan was to allow to remap the logical (SDL) key.
Unfortunately I feel some issues with the current enum.
* button/axis overlap
* trigger/axis must be handled differently
Nevertheless, code is easier this way
* onepad: replace conf pointer by g_conf object
* onepad: replace key_status pointer by g_key_status object
* onepad: remove dead code
* onepad: allow to save/reload SDL2 mapping from OnePAD2.ini file
SDL_GAMECONTROLLERCONFIG is nice but limited to a single entry. (Note it can still be used)
Option name is SDL2. Here an example
SDL2 = 03000000a306000020f6000011010000,PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
* onepad: drop useless goto statement
* onepad: s/set_keyboad_key/set_keyboard_key/

Download: PCSX2 Git (2017/05/06)
Source: Here



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