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EmuCR: PPSSPPPPSSPP Git (2017/05/09) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Update lang
* Merge pull request #9673 from unknownbrackets/softgpu
SoftGPU: Implement mipmapping
* UI: Enable some settings for software rendering.
These now affect softgpu, so let's not disable them.
* SoftGPU: Calculate mip level based on float bits.
This is probably what the hardware does and much faster.
* SoftGPU: Round screencoords.
It seems like this is what the PSP does, or maybe this is just correcting
for floating point error...
* SoftGPU: Process mipmaps in texturing.
* SoftGPU: Fix separate mipmap cluts.
These should only be used for CLUT4.
* SoftGPU: Refactor mask calculation and use SSE.
A tiny bit faster.
* SoftGPU: Improve texcoord rounding.
This fixes several obvious issues in Crisis Core, but it's still wrong
when texcoords go the other direction. Need to use the deltas.
* SoftGPU: Apply clamp/wrap in through.
* Merge pull request #9674 from unknownbrackets/vertexjit
Implement a few x86 vertexjit optimizations
* x86: Minor optimization for s16 through positions.
This takes it from 150% to 390% non-jit for pos only verts.
* x86: Minor memory copy perf improvement.
This was actually 270% -> 340% non-jit for pos-only verts.
* x86: More optimal 4444 in vertexjit.
This was commented out, but works fine and goes from 320% -> 450% the speed
of non-jit for simple pos/col verts.

EmuCR: PPSSPP

Download: PPSSPP Git (2017/05/09) x86
Download: PPSSPP Git (2017/05/09) x64
Download: PPSSPP Git (2017/05/09) Android
Source: Here

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