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EmuCR: PPSSPPPPSSPP Git (2017/05/15) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #9684 from unknownbrackets/softgpu-lines
Fix lines in the software renderer
* SoftGPU: Clip lines entirely outside early.
Some were getting through, which may mean the line clipping isn't working
so well...
* SoftGPU: Implement pretend antialias.
This doesn't really smooth, but at the very least faking it makes Persona
3 have less ugly lines.
* SoftGPU: Implement simple mipmapping for lines.
Mostly so the min/mag filter is correct.
* SoftGPU: Bias bottom right side of line drawing.
Fixes lines in Persona 2.
* SoftGPU: Support flat shading for lines.
* SoftGPU: Implement lines in transform mode.
* Merge pull request #9686 from unknownbrackets/softgpu-err
Fix some significant errors in software rendering
* SoftGPU: Quick hack to fix scissor w/2x2 pixels.
* SoftGPU: Avoid rcp due to precision issues.
Causes artifacts in Sword Art Online, which draws a dialog box using
stretched UVs - rcp causes the edges to sample outside the original UVs.
* Merge pull request #9683 from unknownbrackets/ge-debugger
Minor GE debugger fixes
* SoftGPU: Fix texture vertex preview in debugger.
* GE Debugger: Fix bias display for auto mip mode.
* Merge pull request #9682 from unknownbrackets/softgpu-light
SoftGPU: Match GLES lighting better, use floats
* D3D11: Fix initialization of mipmaps.
* SoftGPU: Don't wrap negative positions.
Haven't fully verified this, but without this, Gods Eater Burst's bloom
doesn't work, since -1,-1 maps to 1023,1023 so everything is clipped.
* SoftGPU: Correct fog for rectangles.
Gods Eater Burst uses fog in its bloom, with rectangles.
* SoftGPU: Match GLES lighting better, use floats.
Using floats simplifies things and also makes it faster.

EmuCR: PPSSPP

Download: PPSSPP Git (2017/05/15) x86
Download: PPSSPP Git (2017/05/15) x64
Download: PPSSPP Git (2017/05/15) Android
Source: Here

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