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EmuCR: rpcs3 rpcs3 Git (2017/05/11) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* rsx: Enable GPU texture scaling by default
* spu: Speed hacks - Do not starve PPU threads
optionally hint to the OS scheduler to give less attention to SPUs
ui: Add speed 'hacks' as configurable options
* vulkan: Do not bother with cache checks if buffer sync is not managed
introduce pause intrin
* vulkan: Mark of critical code from allowing cb split in exception handler
vk: Shader loads are sacred
* vk: Buffer sync timing tweaks
vulkan: more sync timing fixes
* rsx: Refactor image scaling code; Scale downloaded surfaces with vulkan
* vulkan: Use non-blocking list of lists (WIP)
whitespace fix only
* clear up a spec misunderstanding
* vulkan: Use a parallel cb for texture cache ops; bug fixes
vk: More surface fixes and debug stuff
vk: Crude thread sync implementation to prevent cb desync crashes due to resource usage
fix build
more fixes
vulkan: Do not flush command queue if address cannot be flushed
vk: More fixes for accuracy. Needs optimizations
vk: Batch all flush-to-buffer operations in the non-critical path
- More work is needed to make queue submission asynchronous
* vulkan: Start work on buffer synchronization
addendum - fix build
vulkan: separate cached section lifetime management
bug fixes

Download: rpcs3 Git (2017/05/11) x64
Source: Here

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