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EmuCR: DolphinDolphin Git 5.0-4580 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #5672 from KAMiKAZOW/patch-2
GZLE01 & GZLP01 – Add Cheatcode to Remove Distance Blur
* GZLE01 & GZLP01 – Add Cheatcode to Remove Distance Blur
Merge remote-tracking branch 'origin/patch-2' into patch-2
Update GZLE01.ini
* Merge pull request #5707 from leoetlino/content-table
IOS/ES: Fix content table handling
* IOS/ES: Fix content table handling
This is larger than I thought I would be, but unfortunately it's quite
hard to split fixes like this when the handling is wrong in tons of
different places.
The content table is limited in size. It can only hold 16 entries.
Three consequences:
* Since the table cannot grow indefinitely, instead of using a std::map
we use a std::array as we should.
* Remove a hack where the CFD was cleared back to 0 on IPC close (wtf?)
* The CFD now doesn't keep increasing to infinity. It's unknown if this
would fix anything at all, but some issues in the past were caused
by CFDs being excessively large.
Other minor changes:
* Simplify save state logic.
* Keep track of the UID like ES does. Not sure how useful this is, but
we can do this very easily so why not.
* Remove the guesswork and use the actual error codes.
* Add more error checking to make Dolphin less likely to crash.
Something that should be done in the future: deduplicate the filesystem
logic. Something that takes one line in the actual ES code takes
10+ lines in our implementation... while duplicating the FS logic...
This will likely harder to fix though, so I'm leaving that
for another time.
* Merge pull request #5713 from Tilka/pool_edge
GameSettings: enforce real XFB for Pool Edge
* GameSettings: enforce real XFB for Pool Edge
* Fix GCC warnings
* Merge pull request #5670 from gamemasterplc/master
Improved gecko codehandler
* Add codehandler source code.
This file is MIT licensed due to Gecko OS being MIT licensed.
Add authors of original codehandler
Add MIT notice to codehandler
Update copyright year for codehandler
Add where original source came from
Codehandler Source Code Added.
* Improved Gecko Codehandler
Based off codehandleronly.bin. Improves support for codes with conditionals due to adding cache invalidation on stores. You also have support for mode code lines at once before Dolphin freezes at startup.
* Merge pull request #5715 from JosJuice/non-ascii-dofilesearch
Fix DoFileSearch for non-ASCII paths on Windows
* Fix DoFileSearch for non-ASCII extensions on Windows
We don't use non-ASCII extensions for anything right now,
but we might as well fix this.
* Fix DoFileSearch for non-ASCII paths on Windows
It didn't work when there were non-ASCII characters
in the directories argument, but it worked fine with
non-ASCII characters in names of found files and folders.
* Merge pull request #5712 from Armada651/fix-fbo-layers
FramebufferManager: Fix EFB layers being attached to the wrong FBO.

Download: Dolphin Git 5.0-4580 x64
Download: Dolphin Git 5.0-4580 Android
Source: HereDolphin Git 5.0-2877

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