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EmuCR: BizHawkBizHawk Git (2017/07/01) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* Atari7800Hawk: Finish DMA and start drawing
Successfully draws the intro graphic screen, so we're definitely making progress.
There are a lot of graphics modes though so still a lot of work left.
* meh
* Neshawk - ppu - a small code simplification
* Merge branch 'a26peripherals'
* Atari 2600 - update paddle virtualpads with the new float ranges
* A2600: Adjust range on float controls
Scale them in read function instead .
NOTE: still needs some play testing from someone familiar with how the paddle controls to see if it feels right.
* Atari 2600 - vritual pad and mnemonics for paddles
* A2600: implement paddle support
Warning: Deadzone in float controls should be set to zero. I don't know where to look to do this by default though
* A2600 TIA: Hook up Paddle logic
* Atari 2600 - Virtual support for new controller configurations (Paddles just stubbed out), add Left and Rigth Difficulty toggle buttons to the console buttons section
* Atari 2600 - stub out the paddle controller
* Start Atari 2600 peripheral support - currently ability to pick joystick or unplugged for port 1 and port 2. Virtualpads are not addressed with this commit

Download: BizHawk Git (2017/07/01)
Source: Here

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